Adam Kay - Technical designer
Games Design, BA (Hons)
NB. Views and opinions of students in the degree show are their own and do not represent the views of the University.
For my Final year I did a total of 8 projects one of which was a failure, this was an attempt to do ‘Speech to Text’ In Unreal engine so it will not be included.
First semester prototype tasks:
Turn based combat RNG RPG – ‘What’s yours is mine.’
Second semester Prototypes:
Puzzle game with a training system – ‘Cuboid’.
Mobile game, reverse rhythm – ‘Meteor Madness’.
‘Speech to Text’ game – untitled
Developer game, where you manipulate variables with a UI in game using scroll bars – Dev game
Quick time event game, also getting used to sequencers and animation blueprints – ‘I am John Wick’.
Create a series of designer friendly Blueprints that are taken from Until Dawn – ‘Until Dawn Mechanic Recreate’.
Full year project:
Recreate ‘Risk of Rain’s’ Systems to get a close copy using Blueprints and a document published by a third party – Morph
‘What's yours is mine’.
This was a project that took me a full semester to complete and after realizing an RPG was too wide a scope and after countless bug fixes I turned to prototyping.