Daniel Ryan

Games Design, BA (Hons)

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Environment Art. Lab 04

Daniel is interested in world building within games and understanding how 3D art influences this.  Environments and assets tell a story outside of gameplay, helping to build up and add depth to the worlds and settings in which games take place.  Daniel is hoping to work as an environment or asset artist within the industry.

This 3D project was inspired by classic sci fi movies such as Alien as well as games such as PREY.  The environment was built and lit within UE4 using assets created and textured with Maya | Zbrush | Substance Painter | Photoshop.