How an environment artist can create a simulated cinematic scene.
Master of Games Design
NB. Views and opinions of students in the degree show are their own and do not represent the views of the University.
For the first module, I will be modelling a 3D environment scene.
For this module, I will be exploring the more cinematic routes in which games design can venture into. In this project, I wanted to explore cinematic camera angles within environments that can continue a player’s immersive experience within a game. I have been taking the main inspirations from film. For example ‘Ford vs Ferrari’ and ‘Bullitt’. These films both employ varied camera angles to create the drama within a scene, bringing their audience closer to the action. This is something I wanted to use within my scene, creating tension and drama, adding to the player’s experience. I am continuing with the use of movement in gaming scenes as I have found this to be prominent in the player’s immersive experience. With this being a cutscene style, it will not be overly complicated as I feel it does not require it to be enjoyable. Instead, it will have small but important details, giving the realism required.