How an environment artist can create a simulated cinematic scene.
Master of Games Design
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NB. Views and opinions of students in the degree show are their own and do not represent the views of the University.
For the first module, I will be modelling a 3D environment scene.
For this module, I will be exploring the more cinematic routes in which games design can venture into. In this project, I wanted to explore cinematic camera angles within environments that can continue a player’s immersive experience within a game. I have been taking the main inspirations from film. For example ‘Ford vs Ferrari’ and ‘Bullitt’. These films both employ varied camera angles to create the drama within a scene, bringing their audience closer to the action. This is something I wanted to use within my scene, creating tension and drama, adding to the player’s experience. I am continuing with the use of movement in gaming scenes as I have found this to be prominent in the player’s immersive experience. With this being a cutscene style, it will not be overly complicated as I feel it does not require it to be enjoyable. Instead, it will have small but important details, giving the realism required.