Lukasz Kyc

Games Design, BA (Hons)

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NB. Views and opinions of students in the degree show are their own and do not represent the views of the University.

Industry Interests:  Environment Art | Level Design | Technical Art

Excavation Site 2. 

My 3D Excavation environment is based in an abandoned Red Ore Mine which aims to evoke a visually powerful narrative.  The work process involved designing and building large modular meshes, tile-able textures, layers of materials, then finally adding the volumetric fog elements and atmospheric lighting.  I paid close attention to prop and decal placement to ensure the different areas of the scene blended together seamlessly.  The alien-like egg feature, glowing and pulsing with veins spreading through the mine floors is intended to add another intriguing story element to the mine.
SOFTWARE: Autodesk Maya | Substance Painter | Epic UE4 Game Engine